GPU capacity and snapshot propagation fixes

GPU capacity and snapshot propagation fixes GPU capacity and snapshot propagation fixes

Daytona 0.182.0 tightens GPU scheduling correctness so capacity counts and snapshot placement respect device availability, and gives sandbox creation more breathing room with a longer timeout.

Features

API: sandbox creation timeout to 30

Docs: add sandbox get, labels, and last activity

Fixes

API: exclude DESTROYED and ARCHIVED from GPU capacity count

API: enforce GPU filter in snapshot-runner fallback assignment

API: infer restoring case on create sandbox v2

API: enforce GPU filter in snapshot propagation

Chores

sync go.sum for v0.181.0

PR checks: add Docker build verification

Go SDK: bump to v0.182.0

TypeScript SDK: improve build target inputs

Security: ignore Docker base-image major bumps for node and python