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TypeScript SDK Reference

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The Daytona TypeScript SDK provides a powerful interface for programmatically interacting with Daytona Sandboxes.

Install the Daytona TypeScript SDK using npm:

Terminal window
npm install @daytona/sdk

Or using yarn:

Terminal window
yarn add @daytona/sdk

Create a Daytona Sandbox to run your code securely in an isolated environment. The following snippet is an example “Hello World” program that runs securely inside a Daytona Sandbox.

import { Daytona } from '@daytona/sdk'
async function main() {
// Initialize the SDK (uses environment variables by default)
const daytona = new Daytona()
// Create a new sandbox
const sandbox = await daytona.create({
language: 'typescript',
envVars: { NODE_ENV: 'development' },
})
// Execute a command
const response = await sandbox.process.executeCommand('echo "Hello, World!"')
console.log(response.result)
}
main().catch(console.error)

The Daytona SDK can be configured using environment variables or by passing options to the constructor:

import { Daytona } from '@daytona/sdk';
// Using environment variables (DAYTONA_API_KEY, DAYTONA_API_URL, DAYTONA_TARGET)
const daytona = new Daytona();
// Using explicit configuration
const daytona = new Daytona({
apiKey: 'YOUR_API_KEY',
apiUrl: 'https://app.daytona.io/api',
target: 'us'
});

For more information on configuring the Daytona SDK, see API keys.

Starting with SDK version 0.198.0, the SDK streams sandbox state changes over a WebSocket (Socket.IO) connection by default. Sandbox lifecycle operations that wait on a state change (start, stop, pause, resize, snapshot, delete with wait) complete as soon as the server pushes the new state, instead of waiting for the next polling interval.

Each Daytona client opens a single WebSocket connection shared by all of its sandboxes. A sparse polling safety net runs alongside the event stream, so a missed event never hangs a waiting operation. Note: The connection never keeps Node.js or Bun processes alive.

The WebSocket handshake carries source and sdkVersion query parameters, equivalent to the X-Daytona-Source and X-Daytona-SDK-Version REST headers. The SDK collects no client-side telemetry.

If the WebSocket connection cannot be established, for example when a proxy, firewall, or network policy blocks it, the SDK falls back to polling automatically. Connection setup runs in the background and never throws, so no error handling is required.

The WebSocket endpoint derives from the configured API URL, including custom base paths, so reverse proxy deployments such as https://host/prefix/api work without additional configuration.

In polling-only mode the SDK never opens a WebSocket connection. Sandbox state is observed exclusively by polling the REST API, with the same cadence as SDK versions before event streaming.

To opt out, set the DAYTONA_USE_DEPRECATED_POLLING environment variable:

Terminal window
export DAYTONA_USE_DEPRECATED_POLLING=true

Or pass useDeprecatedPolling when initializing the client. The explicit configuration option always takes precedence over the environment variable; the environment variable applies only when the option is unset.

import { Daytona } from '@daytona/sdk'
const daytona = new Daytona({ useDeprecatedPolling: true })

See the DaytonaConfig reference for details.

The TypeScript SDK ships as a dual ESM/CJS package and works out of the box in Node.js, Bun, Next.js, Nuxt.js, Remix, Vite SSR, AWS Lambda, and Azure Functions without any extra configuration.

For Cloudflare Workers, set the Node.js compatibility flag in your wrangler.toml:

compatibility_flags = ["nodejs_compat"]

For Deno, install with deno add npm:@daytona/sdk or import directly with the npm: specifier:

import { Daytona, Image } from 'npm:@daytona/sdk'

For browser apps with Vite (or any browser bundler), install vite-plugin-node-polyfills and add it to your vite.config.ts:

import { defineConfig } from 'vite'
import { nodePolyfills } from 'vite-plugin-node-polyfills'
export default defineConfig({
plugins: [nodePolyfills({ globals: { Buffer: true, process: true, global: true } })],
})

The SDK uses Node’s Buffer for binary data (downloaded files, multipart bodies). Browsers don’t ship Buffer, so the polyfill provides it. Without it, basic operations like Image.base() and daytona.list() still work, but methods that handle binary payloads (fs.downloadFile, fs.downloadFiles) will throw.

Some runtimes don’t expose the full set of Node.js APIs (browsers and edge runtimes have no filesystem, no crypto, etc.). Methods that depend on those APIs throw a clear runtime error instead of silently producing wrong results.